using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameStateManagementSample.QuickMath
{
    class Level
    {
        static public int Unlock = 1;
        static public int Total = 21;
        static public int Cur = 0;
        static public int col = 8;
        static public void LoadUnlock()
        {

        }
        static public void SaveUnlock()
        {

        }
        static public int[] level = new int[]
        {
            //
              1,  1, 20,  1,  0,  0,  0,  60, // Level 0 
              1,  1, 20,  1,  0,  0,  0,  60, // Level 1 
              2,  2, 20,  1,  1,  0,  0,  60, // Level 2 
              3,  2, 20,  1,  2,  0,  0,  60, // Level 3 
              4,  2, 20,  2,  2,  0,  0,  60, // Level 4 
              5,  2, 30, -1, -1,  0,  0,  60, // Level 5 
              5,  3, 30, -1, -1,  0,  0,  60, // Level 6 
              6,  3, 30, -1, -1,  0,  0,  60, // Level 7 
              2,  2, 40,  0,  0,  2,  0,  60, // Level 8
              3,  2, 40,  0,  0,  1,  2,  60, // Level 9
              4,  2, 40,  0,  0,  2,  2,  60, // Level 10
              5,  3, 40,  0,  0, -1, -1,  60, // Level 11
              5,  4, 40,  0,  0, -1,  -1, 60, // Level 12            
              6,  3, 40, -1, -1,  0,  0,  60, // Level 13
              6,  4, 40, -1, -1,  0,  0,  60, // Level 14
              6,  5, 40, -1, -1,  0,  0,  60, // Level 15             
              1,  1, 20,  1,  0,  0,  0,  60, // Level 16 
              1,  1, 20,  1,  0,  0,  0,  60, // Level 17 
              1,  1, 20,  1,  0,  0,  0,  60, // Level 18 
              1,  1, 20,  1,  0,  0,  0,  60, // Level 19 
              1,  1, 20,  1,  0,  0,  0,  60, // Level 20
           
        } ;
    }
}
